(SWTOR, Rift, WoW, etc)īut if that same game had no levels to begin with, all that content would be endgame instead of the tiny max level stuff. New MMO games launch with level grind, than when people get to max level, they find out that most of the development resources went into non max level content which become meaningless and outleveled. That seem like a better game than they currently are. Now imagine how that game would be if it didnt have level. Take any Themepark MMO that has level grind. But outside of Hearts there was a hard time gaining consistent leveling exp which also felt slower than it already was with the heart grind.Īll they do is lock away players from content. After my Main got to 80, I refused to do hearts anymore because of how tired I am of Quest Grinding in MMOs. Events and Hearts just were totally boring for leveling. I was bored out my mind trying to level my alts after the big flood of hype wore off. The Level grind was long and boring killing mobs and mobs, or even Quest and Quest or whatever else in between. I couldnt bare being locked away from content and features and builds after spending months as a max level already. I to quit my favorite MMO (rift) during Storm Legion because of the huge level grind. Well when did it become set in stone that MMO gamers need to like grinding, and that all MMOs need to be grindy? Seem like people also feel that people who dont like grinding, shouldnt play MMOs. Group content is the best way to develop Tanking and Healing skills. People level as DPS or something like it, but want to play Healer or Tank at endgame, which is a totally different play style. We see this a lot in trinity based games. How would any of that level grinding, develop their skill in using those others specs? What if somebody played one spec while leveling, and switched to a new spec once at max level thats totally different. The main argument I see for why "SLOW" leveling is needed, is because it makes people learn their class. This thread discussion about this huge AAA MMO got me really riled up to make this thread. The *only* fast leveling success in the history of the genre is one without gear based progression waiting at the end. Meanwhile most people werent even 60 after 3 months in WoW. you get the 'Rift effect': people loving the game at first yet leaving by the time 3 months were over. Yet all the games that are designed around fast leveling to get to the loot pinata fail, or become insignificant at best. otherwise, why do you think millions are playing MMOs? If that is the case, MMOs are very well designed to its audience. Might as well be at a casino plopping quarters in a slot. a shallow simple game with nothing more than a carrot before you. The developers are giving you exactly what you've asked for. It's what you've turned every MMO into as of late. Why create worlds at all if all you want to do is stay in a box killing the same thing over and over again for loot that will be replaced a week later? Just log on, enter instance, kill something, log off. The part of the game that really requires the LEAST amount of effort to create. All people care about is the loot piñata. The reason why MMOs fail to deliver is because they've lost touch with what their essence is. Originally posted by nariusseldon Originally posted by pmiles Did he just think all that red was to "pretty" the post up? LOL levels separate and announce to all others your level of proficiency and ability and it is how we, at first, compare our accomplishments against other's.įinally, the OP should really pay attention to the spell checker that is built into the board. People are conditioned, the world over, to operate like this. Then, you start the eternal grind which is adult life acquiring power, money, family, material things, etc. You start at Kindergarten and move your way through Grad School - End Game. Ultimately you hit max level and the natural progression is to move into the eternal grind for gear, that is end game.įunny this whole game follows the EXACT same pattern that children, all over the world, go through school. You continue to grind through the quests and get more powerful and knowledgeable about life in the game. These tasks are relatively challenging, but that challenge teaches you about life in the game. You have little knowledge of the game environment. You start off at level 1 with few abilities and quite vulnerable. I haven't read the entire thread.sorry if this came up.
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